Sprint 19: Identity Hydration & Precision Math
Following Sprint 18’s intense focus on E2E testing, security audits, and system validation, Sprint 19 targets key game-theoretic calculation accuracy and UI identity precision. This sprint eliminates edge-case math issues in tie-breakers and removes frustrating “Anonymous” fallbacks on the leaderboard and active table interfaces.🛠 Context & Required Skills for AI Agents
When operating within Sprint 19 context:- Mathematical Rigor: All calculations regarding ELO or Euclidean space must maintain absolute precision to prevent rounding errors from determining tournament winners.
- Deterministic Identity Syncing: Player names and bot identifiers must be hydrated on state transitions rather than on demand. The client-side must never guess player usernames; they must be hydrated directly in the Firestore transaction payload.
🗺 Sprint 19 Roadmap
[x] Phase 1: Euclidean Distance Precision Calculations
- Objective: Re-architect combat resolution math to support double-precision float calculations for tie-breaker logic.
- Tasks:
- Replaced low-precision rounded coordinate distance calculation with high-precision double-precision float Euclidean math for tournament tie-breakers.
- Ensured display values show full precision in the logs and terminal to allow visual verification of tie-breaking results while maintaining transactional safety limits at the DB layer.
[x] Phase 2: Identity Hydration on Game State
- Objective: Clean up generic “Anonymous Contender” and “Anonymous Voter” fallbacks on leaderboards and ActiveTable sessions.
- Tasks:
- Refactored Ghost Bot instantiation scripts to inject structured
botNamesdirectly during active lobby creation. - Implemented automatic user profile database fetches to map real players’ Firebase accounts, hydrating verified usernames directly onto Firestore collection table records.
- Refactored Ghost Bot instantiation scripts to inject structured